Town: I̽vli̽ Gi̽t Kez

I̽vli̽ Gi̽t Kez

I̽vli̽ Gi̽t Kez
Example Wood Elven architecture.
StateCovenent of Irus
ProvenceOlaöt Diocese
Sub ProvenceDnedated Parish
RegionG̈cëit-dîlê Woodlands
Founded834
Community LeaderMaster Marys Phroniavno
Area5 km2 (2 mi2)
Average Yearly Temp18°C (64°F)
Average Elevation8592 m (-14760 ft)
Average Yearly Precipitation99 cm/y (38 in/y)
Population1329
Population Density265 people per km2 (664 people per mi2)
Town AuraMysticism
Naming
Native nameI̽vli̽ Gi̽t Kez
Pronunciation/ˈi̽vli̽/ /gi̽t/
Direct Translation[political] [emotion; passion]
Translation[Not Yet Translated]

I̽vli̽ Gi̽t Kez (/ˈi̽vli̽/ /gi̽t/ [political] [emotion; passion]) is a subtropical Town located in Dnedated Parish, Olaöt Diocese, within the Covenent of Irus.

The name I̽vli̽ Gi̽t Kez is derived from the Wood Elvish language, as I̽vli̽ Gi̽t Kez was founded by Trthepí Dhiangul, who was culturaly Wood Elven.

Climate

I̽vli̽ Gi̽t Kez has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 10°C (50°F). I̽vli̽ Gi̽t Kez receives an average of 99 cm/y (38 in/y) of precipitation, most of which comes in the form of rain during the spring. I̽vli̽ Gi̽t Kez covers an area of nearly 5 km2 (2 mi2), and an average elevation of 8592 m (-14760 ft) above sea level.

Overview

I̽vli̽ Gi̽t Kez was founded durring the early 9th century, by Trthepí Dhiangul. The establishment of I̽vli̽ Gi̽t Kez suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

I̽vli̽ Gi̽t Kez was built using the conventions of Wood Elven durring the early 9th century. Naturaly, all settlmentss have their own look to them, and I̽vli̽ Gi̽t Kez is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

I̽vli̽ Gi̽t Kez is buildings are located arround a single premissive paverstone mainstreet which forms a clockwise spiral to give the town a over all circular shape. The town is protected by a well-crafted cobblestone fence tall enough to provide adiquite cover for defenders to fire from, but no more than that. The town's frontieer-style defences have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the town.

Your first impression of I̽vli̽ Gi̽t Kez proves to be right on the money. This town is where the rebels chose to settle. Fashion trends are quite simply the opposite of what’s popular in the other nearby communities. THis trend extends everywhere. Things that should be black are white, what would normally be square is organically curved, and what is typically unthinkable for polite society is more than welcome in this public square. Up to the logical limits, of course. There’s no flaying someone alive to eat their skin going on, but the women are dressed a little immodestly, the men are a little more emotional, and the food is all overly complex and terrible.

Civic Infrastructure

I̽vli̽ Gi̽t Kez has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within I̽vli̽ Gi̽t Kez. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for I̽vli̽ Gi̽t Kez's parks.

I̽vli̽ Gi̽t Kez has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within I̽vli̽ Gi̽t Kez.

I̽vli̽ Gi̽t Kez has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

I̽vli̽ Gi̽t Kez has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

I̽vli̽ Gi̽t Kez has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

I̽vli̽ Gi̽t Kez has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain I̽vli̽ Gi̽t Kez's public wards, blessings, and other arcane systems.

I̽vli̽ Gi̽t Kez possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

I̽vli̽ Gi̽t Kez has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for I̽vli̽ Gi̽t Kez's natural decorations nor waterways.

I̽vli̽ Gi̽t Kez has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

I̽vli̽ Gi̽t Kez has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

I̽vli̽ Gi̽t Kez is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

One or more crime bosses have a powerful influence within I̽vli̽ Gi̽t Kez. They may control crime within the community itself, or they may use it simply as a safe haven from which to direct their minions elsewhere. Local law enforcement may know all about them, but lack the strength to confront them and their paid or intimidated henchmen.

I̽vli̽ Gi̽t Kez's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.

In I̽vli̽ Gi̽t Kez during thunderstorms, with each flash of lightning, everyone sees different monsters from the corner of their eyes.

The Kech near I̽vli̽ Gi̽t Kez are known to be a mutant strain of the creature.

I̽vli̽ Gi̽t Kez's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves consuming a local toxin to channel Wild Magic energies of tier 1 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5342 m2
    • Cattle and Similar Creatures: 332
    • Poultry: 3987
    • Swine: 265
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 132

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 6
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 4
  • Engineers: 1
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 13
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 5

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

416 of I̽vli̽ Gi̽t Kez's population work within a Foundational Occupation.

887 of I̽vli̽ Gi̽t Kez's population do not work in a formal occupation, but do contribute to the local economy. 26 (2%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the late 2nd century, I̽vli̽ Gi̽t Kez was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is I̽vli̽ Gi̽t Kez lost 163 people, 234 livestock, and 69 buildings. The conflict ended after roughly 190, when members of I̽vli̽ Gi̽t Kez's militia enacted an operation to delay the operations of the enemy. The operation was complicated by the enemy forces had far more numbers than estimated. The conflict ended with the defense of the strategic location against a siege, which ended in a stalemate for I̽vli̽ Gi̽t Kez's forces. The war is remembered in legend by I̽vli̽ Gi̽t Kez's bards, historians, and legend keepers.

History